All right, so we've got a controlling, taxing hugs deck that can make creatures huge and evasive
Deathrite Shaman is great when the game goes long, but if a Modern game goes long, it's usually because Teferi, Hero of Dominaria or Jace, the Mind Sculptor is drawing tons of cards, or Elementals are playing through their deck, play patterns that Deathrite Shaman can't keep up with
This allows Path of Ancestry to not only provide mana fixing but also library filtering, which is hugely beneficial, especially with kindred decks, and in many cases it can provide more value than Command Tower
My main complaint from a design aspect is the bonus sheet, of all things
Illustrated by Games Workshop Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp